My best idea would be to send the name of the object along with specific properties such as position or a humanoid's health in order to find the object on the client/server side by trying to match those properties.
Any better solutions?
As long as the object is visible by both sides (e.g. you're not sending an object from ServerStorage to a client) you should be fine.incapaxian393— 12d
how about (temporarily) cloning the object in ReplicatedStorage, where both the client and the server could see it ?proclet22— 12d
you could make a dictionary as a argument, then insert the object as a dictionary value. then just index the dictionary to get the objectEXpodo1234ALT1101— 12d