--// Local Script
local player = game.Players.LocalPlayer
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function(player)
print ('Player is Ded')
local CharType = player.Type.Value
if CharType == 'NarutoPlayer' then
print ('Traced:Player is a Naruto')
game.ReplicatedStorage.RemoteNaruto:FireServer()
elseif CharType == 'LuffyPlayer' then
print ('Traced:Player is a Luffy')
game.ReplicatedStorage.RemoteLuffy:FireServer()
elseif CharType == 'GokuPlayer' then
print ('Traced:Player is a Goku')
game.ReplicatedStorage.RemoteGoku:FireServer()
end
end)
What's wrong with my script? Btw it's supposed to Fire a Remote Event when the player dies or reset depending on a player's String Value.
