I'm trying to get one of my GUI elements to display a number counter, but the number itself won't update unless the player character dies or is reset. I've tried having disabling the GUI and re-enabling right after, but that didn't seem to help. What can I use to have the GUI update the value without forcing the player to reset their character? Thanks in advance to anyone who helps out.
Here's what I have code-wise. It's not much, but it's all I have for now. the 'update' local is pointing to a RemoteEvent that should have, in theory, forced the GUI to update. The 'number' value is also working correctly.
local player = game.Players.LocalPlayer
local number = game.ServerStorage.credits[tostring(player.Name)]Value
local update = game.ReplicatedStorage.creditupdate
update.OnClientEvent:Connect(function()
script.Parent.Text = "You currently have "..number
end)

2 comments
I would delete the .Value on line 2, and use number.Changed:Connect to actually update it, depends on what you want to do though
Yes, I wouldn't use server storage to store something supposed to be accessed by the client, unless you want to sent the value through a remote event