✓ Accepted answer
Unfortunately, there is a limit to the max X, Y and Z scale: 2048 studs. It seems you have reached this limit. However, what you can do is reference or create another part, size it to the rest of the map, and position it accordingly. Here is one example:
local restofmap = Instance.new("Part")
for i,v in pairs(workspace.SpecialParts:GetChildren()) do
if v:IsA("BasePart") then
v.Size = Vector3.new(10,10,10)
v.Position = Vector3.new(X,Y,Z)
restofmap.Size = Vector3.new(X,Y,Z)
restofmap.Position = Vector3.new(X,Y,Z)
restofmap.Parent = workspace.SpecialParts
end
end
You can do this in other ways, but in most cases, this is the most effective. If there are any errors or something is wrong with my script, be sure to let me know :)
1 comment
Perfect workaround, thanks a ton!