So I have 2 image buttons ( let's call them button A and B). Button A makes you spawn as character x (new clothes, and body colors) and Button B makes you spawn as character y (new clothes, and body colors). When I play the game with a friend he cant see my character appearence, I can't see his either but he can see his, and I can see mine. Is there a way to fix this?
P.S: I use this small code to get rid of the original's player's character appearence :
game.Players.PlayerAdded:connect(function(player)
player.CanLoadCharacterAppearance = false
end)
And this is button A's script (Local Script inside the button) :
--// script by zologo
local rp = game.ReplicatedStorage
local xchar = rp:WaitForChild('x')
local replicatedStorage = game:GetService('ReplicatedStorage')
local respawnEvent = replicatedStorage:WaitForChild('Respawn_Plr')
script.Parent.MouseButton1Click:connect(function()
--Body Colors
local plrchar = game.Players.LocalPlayer.Character
for name, child in pairs(plrchar:GetChildren()) do -- Looping through all of the children
if child:IsA("BasePart") then -- Checking if it's a part
child.BrickColor = BrickColor.new('Pastel brown') -- Setting it to pastel
end
end
--Clothing
local pa = Instance.new('Pants' ,plrchar) --adds pants to char
pa.PantsTemplate="http://www.roblox.com/asset/?id=1023408267"--changes pants id
local sh = Instance.new('Shirt',plrchar) --adds shirt to char
sh.ShirtTemplate="http://www.roblox.com/asset/?id=817261375"--changes pants id
--remove face
plrchar.Head.face:Destroy()
script.Parent.Parent : destroy()
plrchar:LoadCharacterAppearence()
respawnEvent:FireServer()
end)
Please help me :c

5 comments
Since you're creating the instances in a local script it will not replicate over to the server. The client (which is you) can only see this and other clients (the friend) can't see it. See FilteringEnabled to get by this.
thank you
What xPolarium means is just use remote event
so by using a remote event i can overcome this problem? can you show me an example of what it would look like? or maybe give me a link to documentation
nvm I think i got it