So I'm working on a pet system, and I've managed to get a part to follow the player and so on, but it overlaps with the players HumanoidRootPart as the BodyPosition is set to it. How would I make it so that it is relative to the player so that no matter what orientation they are facing, the pet will be 3 studs back and 2 studs to the left of the player?
Pet.BodyPosition.Position = Char.HumanoidRootPart.Position
This is what I am current using, there's a loop to maintain this.
