local remote = game.ReplicatedStorage.Effect1
local db = true
local db1 = true
local db2 = true
remote.OnServerEvent:Connect(function(plr)
local char = plr.Character
local arm1 = char:FindFirstChild("Right Arm")
local arm2 = char:FindFirstChild("Left Arm")
local torso = char:FindFirstChild("Torso")
local Fire1 = game.ReplicatedStorage.F1
local Fire2 = game.ReplicatedStorage.F2
local Fire3 = game.ReplicatedStorage.F3
arm1.Touched:Connect(function(hit)
if hit and db == true then
db =false
arm1.Transparency = 1
Fire1.Parent = arm1 wait()
db = true
end
end)
arm1.TouchEnded:Connect(function(hit2)
arm1.Transparency = 0
arm1:WaitForChild("F1").Parent = game.ReplicatedStorage
wait(1)
end)
arm2.Touched:Connect(function(hit)
if hit and db1 == true then
db1 = false
arm2.Transparency = 1
Fire2.Parent = arm2 wait()
db1 = true
end
end)
arm2.TouchEnded:Connect(function(hit2)
arm2.Transparency = 0
arm1:WaitForChild("F2").Parent = game.ReplicatedStorage
wait(1)
end)
torso.Touched:Connect(function(hit)
if hit and db2 == true then
db2 = false
arm1.Transparency = 1
Fire3.Parent = torso wait()
db2 = true
end
end)
torso.TouchEnded:Connect(function(hit2)
torso.Transparency = 0
torso:WaitForChild("F3").Parent = game.ReplicatedStorage
wait(1)
end)
end)
so like i want it to work when its touching something but like its not working properly https://gyazo.com/6f3d4816e0419f69e4f57f5da42537ed
