So basically the inventory is a folder with weopons inside it and the weopons all have a IntValue inside them called IDNumber each of them have a value the variable nok is the IntValue it won't save for some reason
local DataStore = game:GetService("DataStoreService"):GetDataStore('ToolSave')
game.Players.PlayerAdded:Connect(function(plr)
local savedStuff = DataStore:GetAsync(plr.userId)
if savedStuff ~= nil then
for i,v in pairs(savedStuff) do
for a,k in pairs(game.ServerStorage.Inventory) do
IDnumebr = k:FindFirstChild('IDNumber')
if v == IDnumebr.Value then
print(k.Name)
local weopon = IDnumebr.Parent:Clone()
weopon.Parent = plr:WaitForChild('Backpack')
end
end
end
end
plr.CharacterRemoving:Connect(function()
plr.Character.Humanoid:UnequipTools()
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
Table = {}
for i,v in pairs(plr.Backpack:GetChildren()) do
table.insert(Table,v:WaitForChild('IDNumber').Value)
end
if Table ~= nil then
DataStore:SetAsync(plr.userId,Table)
end
end)
