So the issue here is sometimes the bullet will be facing the right direction but when I look up and down or side to side sometimes, it will not be facing the right direction How it Looks
Here's my script. Any help would be appreciated.
local bullet = Instance.new("Part", workspace)
bullet.BrickColor = BrickColor.new("New Yeller")
bullet.Material = Enum.Material.Neon
bullet.Size = Vector3.new(0.1,0.1,.4)
bullet.Parent = workspace
bullet.CFrame = CFrame.new(flash.Position)
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e8,1e8,1e8)
bv.Velocity = mouse.hit.lookVector * 100
bv.Parent = bullet
game:GetService("Debris"):AddItem(bullet, 3)
Not to sure as to why it does this but it does this.
