I tried this before, but it doesn't do anything.
One part should be following the players camera (without the parts orientation being affected by camera orientation)
The other part should be on the players feet (without the parts orientation being affected by the characters orientation)
workspace:WaitForChild("Player_Name")
local part = script.Parent.c1winds
local BodyPosition = Instance.new("BodyPosition", part)
while wait(0) do
BodyPosition.Position = workspace["Player_Name"].Head.CFrame:pointToWorldSpace(Vector3.new(2, 1, 0))
end
Any solution?

1 comment
uhh i read none of that my head dizzy i eat lot