Not getting an error, but whenever I join I have the HyperBike but not the Jetpack. I am not getting an error, it just flat out doesn't work.
local bikeid = 5473500
local jetpackid = 5473721
game:GetService("MarketplaceService").PromptGamePassPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and ido == bikeid then
local gear = game.ServerStorage:WaitForChild("HyperBike")
gear:Clone().Parent = plr.Backpack
elseif purchased and ido == jetpackid then
local gear = game.ServerStorage:WaitForChild("Jetpack")
gear:Clone().Parent = plr.Backpack
end
end)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:connect(function(char)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(game.Players[char.Name].UserId, bikeid) then
local gear = game.ServerStorage:WaitForChild("HyperBike")
gear:Clone().Parent = plr.Backpack
elseif game:GetService("MarketplaceService"):UserOwnsGamePassAsync(game.Players[char.Name].UserId, jetpackid) then
local gear = game.ServerStorage:WaitForChild("Jetpack")
gear:Clone().Parent = plr.Backpack
end
end)
end)

1 comment
why not make 2 individual if statements.