So I have this cut section of my code, which errors because 'location' is continously nil. How would I update the location to actually make the bit of code function as intended?
function randomLocation()
local parts = game.Workspace.Tier1:GetChildren()
if #parts > 0 then
random = parts[math.random(1, #parts)]
end
return random
end
function getPosition()
local parts = game.Workspace.Tier1:GetChildren()
if #parts > 0 then
loc = randomLocation()
end
return loc
end
local location = getPosition()
Tool = script.Parent.Parent
hum.Changed:Connect(function()
--while true do wait(0.1)
if hum.Health > 0 then
--local parts = game.Workspace.Tier1:GetChildren()
--if #parts > 0 then
if location ~= nil then
getPosition() print'got pos'
local location = getPosition().Position
if game.Workspace.Tier1:FindFirstChild("Chest") then
local head = Character:FindFirstChild("Head") or Character:WaitForChild("Head")
local distance = (head.Position - location).magnitude

4 comments
the # parts could be 0 or you could do " return loc or 'No Parts' "
and see if 'No Parts' gets returned
is "random" an undefined variable
@the8bitdude11 I know that because it's nil, but how would I fix that? I've been tolk that my loc variable is out of scope, but I'm unsure where to place it to correct the code(?)