i'm making a inventory gui whenever you select the item it changes the name of a textlabel in the inventory gui
COMMUNITY QUESTION
How do I change text of a button by the player selecting a tool?
1 answer
There, just set the paths.
tool.Selected:connect(function()
textlabel.Text = "string"
end)
You may use Selected or Equipped event.
A hint: if it's a HopperBin, its parent.parent is the player, where you can find PlayerGui. If it is a Tool, when selected it will go to Character, then you may use GetPlayerFromCharacter method.
This discussion is preserved as it was. New answers, comments, and votes are closed.
