So I'm making the player face the planet that they are on, but I think the facing part is too literal because they are flat down on their face on the ground. How can I make a different side of them face the ground? The bottom side more specifically.
player.HumanoidRootPart.CFrame = CFrame.new(player.HumanoidRootPart.Position, planet.Position);

4 comments
player.Character.HumanoidRootPart.CFrame.y
Can you give me the context of how I woud use that? I'm pretty sure Y is actually the one rotation that won't be affected by spherical gravity.
is this whats happening? https://imgur.com/a/8SIOuJt
Sort of, except that I want the player straight up instead of facedown, the models that you posted were facing in weird directions. https://imgur.com/a/9fXciLT