Basically, I have this script where it makes a ray and then detects if below it is a floor. This is what I have:
for _, Player in pairs(Players:GetChildren()) do
local Character = workspace:FindFirstChild(Player.Name)
if Character then
local Humanoid = Character:FindFirstChild("Humanoid")
local RootPart = Character:FindFirstChild("HumanoidRootPart")
if (Humanoid and RootPart) then
local CreateRay = Ray.new(Character.PrimaryPart.CFrame.p, Vector3.new(0, -1000, 0))
local Object = workspace:FindPartOnRayWithIgnoreList(CreateRay, self.ignoreList, false, false)
print(Object:GetFullName())
if Object.Name:match("Floor") then
self.connections[Object:GetFullName()] = self.connections[Object:GetFullName()] + 1;
end
end
end
end
Basically, still with the ignore list it still counts player body parts (LowerLeftLeg) etc. and I don't know how to fix this. Is anyone able to help?
Here is the list setup:
function Scp106:SetupLists()
for _, Object in pairs(workspace:GetDescendants()) do
if Object.Name:match("Floor") then
table.insert(self.connections, Object:GetFullName())
self.connections[Object:GetFullName()] = 0;
else
if (not Object.Name == "Terrain") then
table.insert(self.ignoreList, Object:GetFullName())
end
end
end
end
Thank you.
