So when I try to equip an item, it equips it normally and works. But when I select another item, it should make the text become "Equip" even though it stays at "Unequip". And once you select another item and press the Equip Button that says "Unequip", it'll make the tool disappear and make the new tool equip to the player. Does the same thing to other tools. They're all located in the "Swords" folder in my Backpack. But it seems to be that the item that disappears goes into the Backpack folder instead of the "Swords" folder.
https://gyazo.com/5f43e9d99e8162689f161efd686fbd6c https://gyazo.com/32ecbf264a7bac1851ef1a5d07d5757d
Equip Script:
local player = game.Players.LocalPlayer
local character = player.Character
local items = {}
local buttons = {}
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) -- Makes the original backpack gui invisible
function search(location)
for i,v in pairs(location:GetChildren()) do -- Find all item in a specific location
if v:isA("Tool") then -- If the item found is a "Tool"
table.insert(items,v) -- Going to put all the tools found in a table.
end
end
end
function refresh()
for i,v in pairs(buttons) do -- Finds all items in the table
v:Destroy() -- Destroy 'em all
end
for i,v in pairs(items) do -- Finds all items in the table
local button = script.Sample:Clone() -- clones the sample button inside the localscript
button.Name = v.Name -- sets the cloned button's name to the name of the item
button.LayoutOrder = i
button.Parent = script.Parent.HandlerS -- Sets the parent of the cloned button to the HandlerS
button.Image = v.TextureId -- Sets the image of the button to the texture id of the tool
table.insert(buttons,button) -- Inserts the button to our table "buttons"
button.MouseButton1Click:connect(function()
if script.Parent.HandlerS.Selected.Value == nil or script.Parent.HandlerS.Selected.Value ~= v then -- Checks if the selected value is nothing or if the selected value is not the button
script.Parent.Frame.ItemName.Text = v.Name -- Sets the TextLabel's Text to the name of the tool/button
script.Parent.Frame.ItemInfo.Text = v.ToolTip -- Sets the TextInfo's Text to the Info of the tool/button
script.Parent.Frame.ImageLabel.Image = v.TextureId -- Sets the image label's image to the texture id of the tool
script.Parent.HandlerS.Selected.Value = v
if script.Parent.HandlerS.Selected.Value ~= script.Parent.HandlerS.Equipped.Value then --if the selected value is not the same as the equipped value then
script.Parent.HandlerS.Location.Value = v.Parent -- Sets the value of our location to the parent of the tool whether it is in the backpack or in the character
script.Parent.Frame.Equip.Text = "Equip"
elseif script.Parent.HandlerS.Selected.Value == script.Parent.HandlerS.Equipped.Value then -- If the selected value is the same as the equipped value then...
script.Parent.HandlerS.Location.Value = v.Parent
script.Parent.Frame.Equip.Text = "Unequip"
end
end
end)
end
end
function backpackRefresh()
items = {}
search(character)
search(player.Backpack:WaitForChild("Swords"))
refresh()
end
backpackRefresh()
player.Backpack:WaitForChild("Swords").ChildAdded:connect(backpackRefresh)
player.Backpack:WaitForChild("Swords").ChildRemoved:connect(backpackRefresh)
character.ChildAdded:connect(backpackRefresh)
character.ChildRemoved:connect(backpackRefresh)
Equip Button:
local equipped = script.Parent.Parent.Parent.HandlerS.Equipped
local selected = script.Parent.Parent.Parent.HandlerS.Selected
local location = script.Parent.Parent.Parent.HandlerS.Location
local player = game.Players.LocalPlayer
local character = player.Character
script.Parent.MouseButton1Click:connect(function()
if equipped.Value == nil or equipped.Value ~= selected.Value then
character.Humanoid:UnequipTools() -- Forces the player to unequip the tool that they equipped
if location.Value == player.Backpack:WaitForChild("Swords") then
character.Humanoid:EquipTool(selected.Value)
equipped.Value = selected.Value
script.Parent.Text = "Unequip"
end
else
local children = player.Character:GetChildren()
for i = 1, table.getn(children), 1 do
if children[i].ClassName == "Tool" then
children[i].Parent = player.Backpack:WaitForChild("Swords")
end
end
equipped.Value = nil
script.Parent.Text = "Equip"
end
end)
