I copied the script from people that gave me solution but this script only work sometime. I need another solution..
-- Services --
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
-- Variables --
local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAdded:Wait()
local Remote = game.ReplicatedStorage.RemoteEvents.FireBallEvent
local Mouse = plr:GetMouse()
-- Settings --
local Debounce = true
local Key = 'Q'
local Animation = Instance.new("Animation")
Animation.AnimationId = 'rbxassetid://2593868235'
UserInputService.InputBegan:Connect(function(Input, IsTyping)
if IsTyping then return end
local KeyPressed = Input.KeyCode
if KeyPressed == Enum.KeyCode[Key] and Debounce and Char then
Debounce = false
local LoadAnimation = Char.Humanoid:LoadAnimation(Animation)
LoadAnimation:Play()
-- View --
local player = game.Players.LocalPlayer
local character = player.Character
local torso = character.HumanoidRootPart
local mouse = player:GetMouse()
local bg = Instance.new("BodyGyro")
bg.Parent = torso
bg.D = 90
bg.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
local ev = mouse.Move:Connect(function()
character.Humanoid.AutoRotate = false
bg.CFrame = CFrame.new(torso.Position, mouse.Hit.Position)
end)
wait(.5)
ev:Disconnect()
bg:Destroy()
character.Humanoid.AutoRotate = true
Remote:FireServer(Mouse.Hit)
wait(2)
Debounce = true
end
end)

2 comments
You already have the player character and mouse defined before the event. No need to write duplicate code. Also I suggest you rename the Remote variable to something with a bit more meaning, like FireEvent or something.
Ok.