So, I am trying to make a script to fire off a remote event located inside of a player's character in workspace. The remote event is located inside of a weld object.
My goal is to write a script that checks to see if all players have the weld inside of their player in workspace, and if they do, I want to fire the remote event. Currently, with this code, when I test it in game, the only person the remote fires on is my player.
Here is the code below:
local plr = game.Players.LocalPlayer
local mou = plr:GetMouse()
local Players = game:GetService('Players')
mou.KeyDown:Connect(function(key)
if key:lower() =='n' then
print(1)
local v = Players:GetPlayers()
for i = 1, #v do
local c = v[i].Character
if c["ball.weld"] then
c["ball.weld"].Part1.knockloose:FireServer()
else
break
end
end
end
end)
