-- LocalScript
local sound = game.ReplicatedStorage.Boombox.Radio.Sound
local Pitch = script.Parent.MusicFrame:findFirstChild("Pitch")
local LOP = script.Parent.MusicFrame:WaitForChild("LOP")
sound.Parent = game.Players.LocalPlayer.Character.Boombox
local input = script.Parent.MusicFrame:WaitForChild("Input")
local fr = script.Parent:WaitForChild("MusicFrame")
local Remote = game.ReplicatedStorage:WaitForChild("RemoteEvent")

fr:WaitForChild("Play").MouseButton1Click:connect(function()
	sound.Pitch = Pitch.Text
	Remote:FireServer(sound)
	print("YO")
end)

fr:WaitForChild("Stop").MouseButton1Click:connect(function()
	sound:Stop()
end)

fr:WaitForChild("LOP").MouseButton1Click:connect(function()
	if sound.Looped == false then
		sound.Looped = true
		script.Parent.MusicFrame.LOP.Text = " X "
	else
		sound.Looped = false
		script.Parent.MusicFrame.LOP.Text = ""
	end
end)
-- serverscript
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player,sound)
	if game.ReplicatedStorage.Boombox.Radio.Sound.SoundId then
		game.ReplicatedStorage.Boombox.Radio.Sound:Play()
	    print("SUP")
	end
end)