local terrainRegion = workspace.Terrain:CopyRegion(Region3int16.new(Vector3int16.new(-1755.56, 143.739, 457.646),Vector3int16.new(-795.289, -14.17, -451.93)))
workspace.Terrain:Clear()
wait(5)
workspace.Terrain:PasteRegion(terrainRegion, Vector3int16.new(-1755.56, 143.739, 457.646), false)

So not quite sure what is going on, no error in the output, it successfully clears all terrain but then it won't paste it back.

I tried using MaxExtents and it worked, so I have no idea why my vectors won't work.

5 comments

0

Are you sure that the region specified is correct and contains terrain?

0

I'm pretty sure they are, what would be the best way to double check?

0

Make two bricks at the coordinates that you define here in your script. Think of them as the top left and bottom right corners of a box. The space between them is what is referenced. That should help you visualize what is contained in your Region3int16.

0

Yes, I have done that, terrain is inside of it.

0

So it seems to be all messed up, the "box" is different from the terrain that pops up???