i am having some issues with my rockets but i have no idea whats causing this to happen, could you guys help me please? https://gyazo.com/8a772f19b88250e2caca0e848a102f25.gif https://gyazo.com/c3c43c70bef1082f006a66885cb16158.gif https://gyazo.com/dd9f597085015c09ae56e0dfde293800.gif https://gyazo.com/d43c5aedc8a7ce8cb22d6d99f9ac059d
repeat
bodyvel.Velocity = item.HomingPart.CFrame.lookVector * amount.Value
pcall(function()
for i,h in pairs(game.Workspace:GetChildren()) do
local plane
if h.Name ~= player.Name and not string.match(h:GetFullName(), player.Name) and game.ReplicatedStorage.TemporarlyAircraftStorage:FindFirstChild(h.Name) then
if h:FindFirstChild("Humanoid") and h:FindFirstChild(h.Name) and not string.match(h:GetFullName(), player.Name) then
plane = h[h.Name]
elseif not string.match(h:GetFullName(), player.Name) then
plane = h
end
end
if plane ~= nil then
for i,v in pairs(plane:GetChildren()) do
if v:IsA("Model") and v.PrimaryPart ~= nil and v.PrimaryPart.Transparency < 0.9 and bodyvel ~= nil and bodyvel.Parent ~= nil and (item.HomingPart.Position - v.PrimaryPart.Position).magnitude < 100 then
if v.PrimaryPart ~= nil and v.Parent:FindFirstChild("PilotSeat") and not v.Parent.PilotSeat.PrimaryPart:FindFirstChild("Spot") then
bodygyro.CFrame = CFrame.new(item.HomingPart.Position, v.PrimaryPart.Position)
repeat
local localspeed = (v.PrimaryPart.Velocity.Magnitude / 350) * 2.5
if localspeed < 200 then
localspeed = 200
end
bodyvel.Velocity = item.HomingPart.CFrame.lookVector * localspeed
print("aiming")
wait(0.01)
bodygyro.CFrame = CFrame.new(item.HomingPart.Position, v.PrimaryPart.Position)
until v.PrimaryPart == nil or item == nil or not item:FindFirstChild("HomingPart") or item.HomingPart == nil or (item.HomingPart.Position - v.PrimaryPart.Position).magnitude > 100 or (tick() - timething) > 7.5
print("ended")
end
end
end
end
end
end)
wait(0.25)
until not item:FindFirstChild("MainPart2") or not item:FindFirstChild("HomingPart") or (tick() - timething) > 7
timething = nil
amount:Destroy()

3 comments
what are the BodyGyro's P and MaxTorque properties set at
bodygyro.MaxTorque = Vector3.new(9e9,9e9,9e9) bodyvel.MaxForce = Vector3.new(9e9,9e9,9e9) bodygyro.D = 100
bump