I am trying to make the datastore save the players time and it loads in data fine but when the player leaves most of the time it does not save.
local m = require(workspace:WaitForChild("MainModule"))
local DSS = game:GetService("DataStoreService")
local timeStore = DSS:GetDataStore("PlayerTime_v1")
game.Players.PlayerAdded:Connect(function(player)
local success, playerTime = pcall(function()
return timeStore:GetAsync("UID_"..player.Name)
end)
if success then
print("Succefully loaded data!")
m.currentTime = playerTime
while wait(1) do
m.currentTime = m.currentTime + 1
print(m.currentTime)
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, err = pcall(function()
timeStore:SetAsync("UID_"..player.Name,m.currentTime)
end)
if success then
print("Data saved!")
end
end)

2 comments
Are you testing this live or on studio?
studio