i have got the part detection and things worked out(ish). But im having trouble finding a good way to wallrun e.g should i use bodyforce to zero out gravity to make the player stay on the wall or should i cframe an invisible platform to the player when he is wallrunning?
COMMUNITY QUESTION
what is the best way to keep player on wall when he/she is wallrunning?
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really nobody?
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thats not what i meant but ok
Are you trying to stop the physics from making the player bounce or something like that when they collide?