THREE SOLUTIONS without even needed to mess with the physics
If you don't want anything to collide with your player then simply select the parts and in the properties change cancolide to false or
you can use this script
Parts = game.Workspace:GetChildren("You can put names in here like ModelName1 or Part5")
Parts.CanColide = false
CharParts = game.Players.LocalPlayer.Character:GetChildren()
CharParts.CanColide = false
I may have misspelled something but so far the script looks good to go!
This should be simple but if you dont want the player to mess with the objects and other players to mess with the parts/object then try, in a local script, Type everything under part2. these could work but if it goes more in depth like you want a specific thing then just tell me what.
[BEST SOLUTION TO YOUR PROBLEM]
if your trying not bounce you could just make gravity stronger when you hit the ground so its not a giant bounce.
5 comments
https://developer.roblox.com/api-reference/class/PhysicsService
cancollide?
To go along with Color3FromRGB's link, here is an introduction to Collision Groups. This is the feature you should use! https://developer.roblox.com/articles/Collision-Filtering
Yeah but I need it for every part/object in the whole game
Nvm I solved it by myself all I had to do was enable TemporaryLegacyPhysicsSolverOverride in Workspace :/