Script: (Line 50 for player choosing)
local IntTime = 20
local GameTime = 120
local ChooseTime = 15
local WallTime = 15
local Walls = workspace.Walls
local Colors = workspace.Colors
local ColorsChose = {
Red = {},
Blue = {},
Green = {},
Yellow = {},
}
function Chose(plr)
local Red = ColorsChose.Red
local Blue = ColorsChose.Blue
local Green = ColorsChose.Green
local Yellow = ColorsChose.Yellow
if Red[plr] or Blue[plr] or Green[plr] or Yellow[plr] then
return true
else
return false
end
end
while wait() do
-- Wait For Intermission
for i = 0,IntTime,1 do
wait(1)
end
print("Opening Walls")
-- Open Walls
for i,v in pairs(Walls:GetChildren()) do
v.Transparency = 1
v.CanCollide = false
end
warn("Opened Walls")
for i = 0,WallTime,1 do
wait(1)
end
for i,v in pairs(Walls:GetChildren()) do
v.Transparency = 0.5
v.CanCollide = true
end
print("Closed Walls")
-- Game Time
warn("Starting Game")
for i = 0,GameTime,1 do
for i,v in pairs(Colors:GetChildren()) do
v.Touched:Connect(function(hit)
local Par = hit.Parent
local Player = game.Players:GetPlayerFromCharacter(Par)
if Player and not Chose(Player) then
print("Player Chose")
if v.Name == "Green" then
table.insert(ColorsChose.Green,Player)
elseif v.Name == "Red" then
table.insert(ColorsChose.Red,Player)
elseif v.Name == "Blue" then
table.insert(ColorsChose.Blue,Player)
elseif v.Name == "Yellow" then
table.insert(ColorsChose.Yellow,Player)
end
else
warn(Player.Name.." Already Chose A Color")
end
end)
end
wait(1)
end
warn("Game Over")
-- End game
local Red = ColorsChose.Red
local Blue = ColorsChose.Blue
local Green = ColorsChose.Green
local Yellow = ColorsChose.Yellow
for i,v in pairs(Red) do
table.remove(Red,i)
end
for i,v in pairs(Blue) do
table.remove(Blue,i)
end
for i,v in pairs(Green) do
table.remove(Green,i)
end
for i,v in pairs(Yellow) do
table.remove(Yellow,i)
end
print("Starting Over")
for i,v in pairs(game.Players:GetChildren()) do
local Char = v.Character
local Hum = Char.Humanoid
Hum.Health = 0
end
end

1 comment
Don't have time to read through, but a tip: The way your script is setup is that a player can only pick a color every second on the script's count, instead of whenever the player wants to. Not sure if this is what you wanted, but a heads up