Server script.
game.ReplicatedStorage.CreateEvent.OnServerEvent:Connect(function(player,location)
print("Works!")
for i = 1, (tonumber(9)) do
wait(0.2)
game.Lighting.F9.Position = location
local deathPart = game.Lighting.F9
wait(0.2)
F9C = deathPart:Clone()
wait(0.2)
F9C.Parent = game.workspace
F9C.Position = location
end
end)
Local script.
script.Parent.MouseButton1Click:Connect(function()
xc = math.random(-590,-460)
yc = 57
zc = math.random(-170, 60)
game.ReplicatedStorage.CreateEvent:FireServer(Vector3.new(xc,yc,zc))
end)
The parts' location will be random but they all spawn in the same random place. How do I make each of them spawn in a different place?

3 comments
Line 1 was cut off. line 1 is game.ReplicatedStorage.CreateEvent.OnServerEvent:Connect(function(player,location)
math.random apparently uses an old randomization system, try doing math.randomseed(os.time()) at the beginning of your script (it sets the seed to the current time in seconds, shouldn't be the same two servers in a row)
^ No, not anymore, math.random uses the same random generation as the Random class.