Okay, Working on Server/Client events. Others fire just fine, this one is not. Any insights? They are called directly for debugging.
Edit: The server scripts are cloned from ReplicatedStorage to instanced parts and the localscript is a child of a StarterGui object
Clone(d) from ReplicatedStorage and parented to a StartPart.Touched event
-- start part on touched, Clone(d) from ReplicatedStorage and parented to a Part Touch event
local startTime = os.time()
game.ReplicatedStorage.StartTimer:FireClient(player, startTime)
Clone(d) from ReplicatedStorage and parented to a GoalPart.Touched event
-- Goal part touched, Clone(d) from ReplicatedStorage and parented to a Part Touch
local stopTime = os.time()
game.ReplicatedStorage.StopTimer:FireClient(player, stopTime)
Client LocalScript to update GUI with timer
local function StartClock(_startTime)
print ("This fired") -- Never prints because this function is never actually called.
parent.Active.Value = true
team = player.Team.Name
startTime = _startTime -- or os.time()
end
local function StopClock(_endTime)
parent.Active.Value = false
runningTime = _endTime - startTime
end
game.ReplicatedStorage.StartTimer.OnClientEvent:Connect(StartClock)
game.ReplicatedStorage.StopTimer.OnClientEvent:Connect(StopClock)
I'm at a loss on why these won't fire.. using the Print to debug. Also the BoolValue attached to the ScreenGui item is never changed to true or false, another way I can tell they aren't fired.
Edit: There is no output or error feedback. The parent.Active.Value is a BoolValue that isn't changed in the fire events either which indicates to me that it isn't actually firing. However, another line not shown fires another server event in the StartPart.Touched event that opens a Gui dialog similar the the deprecated Hint object to wish the player luck as the race starts, so I know some of the server/client events are firing. Just not this one. Could it be where or how the server scripts are cloned()?
