So I was wondering if there is something wrong with roblox right now (there has been outages in the past several weeks). But basically on my weapons script the damage is handled on the server and it was literally working yesterday. Then today (I made no changes or anything), whenever the event for damage is fired and it damages a humanoid, the health change only replicates to the client of the person that actually fired the remote. Pretty sure its a roblox issue, but just need some confirmation. Thanks.

6 comments

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You need to do it server side in order to replicate

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It is server sided, I have no idea why it's not replicating.

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Post the code here in a code block, so we can see the issue.

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It is amusing that people expect us to solve their issues with almost 0 context and 0 code.

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there was always something wrong with roblox...

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nerd = ph-leg