So I'm trying to recreate a sort of thermal vision in my game, Basically, I want it to look somewhat like This, Is there any easy way of doing this? because changing the color of the entire map is quite inefficient and takes time.
COMMUNITY QUESTION
How would i go about changing color of everything efficiently?
1 answer
You could iterate through every part and change its colour in a small loop.
for i,v in workspace:GetChildren() do
if v.ClassName == 'Part' then
v.BrickColor = whatever
end
end
or you could make a red transparent gui object.
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4 comments
I've tried this, But it's quite inneficient and takes time / can be laggy on big maps
Well either way wouldn't it be laggy no matter what you do? I mean, you ARE changing the color of EVERYTHING in your map.
just make the screen red
That wouldn't achieve what im looking for, I want it to be like the image i had in the post