It loops the wood sound WAYYY too much when it's not even on wood. Please help me fix this script as I'm counting on it for a shooter I'm making
wait(1)
for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if v:IsA("Sound") then v:Destroy() end
end
function StopAllSounds(c)
for i,v in pairs(script:GetChildren()) do
if v:IsA("Sound") then
if v.Name ~= c then v:Pause() end
end
end
end
playwood = false
playstone = false
playmetal = false
repeat
if game.Players.LocalPlayer.Character.Humanoid.moveDirection ~= Vector3.new(0,0,0) and game.Players.LocalPlayer.Character.Humanoid.Jump ~= true then
print(game.Players.LocalPlayer.Character.Humanoid.FloorMaterial)
if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Wood or Enum.Material.WoodPlanks then
StopAllSounds() playwood = false playstone = false playmetal = false
if playwood == false then
playwood = true
print('Playing Wood')
script.Wood:Play()
end
elseif game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Concrete or Enum.Material.Asphalt or Enum.Material.Brick or Enum.Material.Cobblestone or Enum.Material.Asphalt or Enum.Material.Basalt then
StopAllSounds() playwood = false playstone = false playmetal = false
if playstone == false then
playstone = true
print('Playing Stone')
script.Stone:Play()
end
elseif game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Metal or Enum.Material.CorrodedMetal or Enum.Material.DiamondPlate then
StopAllSounds() playwood = false playstone = false playmetal = false
if playmetal == false then
playmetal = true
print('Playing Metal')
script.Metal:Play()
end
else StopAllSounds() playwood = false playstone = false playmetal = false
end
else StopAllSounds() playwood = false playstone = false playmetal = false
end
wait()
until not workspace -- don't ask cause idk lol

1 comment
. . .