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Player spazzing, cframe issue, any ideas?

Asked by 5 years ago
while wait() do
local arrowthing = arrow
local partpoint = game.Workspace:WaitForChild("1").Door

arrowthing.CFrame = CFrame.new(Vector3.new(arrowthing.Position.X,0,0), Vector3.new(partpoint.Position.X,0,0))
end

This is supposed to make an arrow that is above a players head point towards something but it just leads to the player spazzing out

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Are you sure CanCollide is off? EatableDragonkight 3 — 5y
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I am almost certain it is, but I'll check again. VeryDarkDev 47 — 5y

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