I know its very disorganized and extremely old for starters. I found this old script i tried editing it myself in order to make it work but I'm not sure what's wrong with it, if I could please receive so helpful feedback I would really appreciate it! The goal was to have a chat command that would give points to a player and would save when the player left and comes back even on a new server (Data Save?). Example i would say [LevelGuest3 giving the guest 3 points.

local groupId =
local dataStore = game:GetService("DataStoreService"):GetDataStore("UserCredits")

if game.CreatorType == Enum.CreatorType.Group then
	groupId = game.CreatorId
elseif game.CreatorType == Enum.CreatorType.User and groupId < 1 then
	local hint = Instance.new("Hint",game.Workspace)
	hint.Text = "YouFoundMy Leaderboard - Uh oh! Group ID was not found! Please try again!"
	game:GetService("Debris"):AddItem(hint,30)
end
game.Players.PlayerAdded:connect(function(player)
	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"
	stats.Parent = player

	local credits = Instance.new("IntValue")
	credits.Name = "Credits"
	credits.Parent = stats
	
	if groupId > 0 then
		local rank = Instance.new("StringValue")
		rank.Name = "Rank"
		rank.Value = player:GetRoleInGroup(groupId)
		rank.Parent = stats
	end
	
	if dataStore:GetAsync("Key" .. player.UserId) then
		credits.Value = dataStore:GetAsync("Key" .. player.UserId)
	else
		credits.Value = 0
	end
	
	credits.Changed:connect(function(save)
		dataStore:SetAsync("Key" .. player.UserId, save)
	end)
end)

1 comment

0

Hints are depricated, I wanna see incapaz's reaction to this xD