Hello, so i am making a script then rotates the player to the target. This is my current script:
function KeyD(key) if key:lower() == "e" then char.Head.Orientation = Vector3.new(mouse.Target) end game.Players.LocalPlayer:GetMouse().KeyDown:connect(KeyD)
I want to script it so the player's character rotates to the target the mouse is pointing at. But everytime i rotate a bodypart, the player dies. And everytime i try to rotate the HumanoidRootPart, the character just loses control.
The rig is R15. Any help is appreciated, thanks!