Would I use body gyro?
Basically I just want it so the player is facing towards a part. Idk where to start though
Would I use body gyro?
Basically I just want it so the player is facing towards a part. Idk where to start though
You would have to use CFrame of the HumanoidRootPart
This is the construct we're going to use: https://gyazo.com/c916627e2886380c62cf6316b40a36dd
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") --Example
targetPart = workspace.Part --Example
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, targetPart.Position)
Hope this helps!
Link to CFrame for reference:
there really isn't a reason to use global variables here, but ok
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2 comments
head:Twist() LMAO jk
This isn't a request site