I am making a camera script but right now I want to find a way to check how far the mouse wheel has scrolled so I can make the camera zoom out by that amount. I'm using player:GetMouse() btw
mouse.WheelForward:Connect(function(x)
end)
x = nil
is there another method to get the mouse or am I just stuck with the zoom distance I have right now?

2 comments
This answer improves my script a lot, however I still need a way to detect how far the mouse moved, not the direction. For example, some mice have a free moving scroll wheel and some get locked in certain positions. I need to find a way to detect if the mouse moved a little or if it moved a lot (the scroll wheel that is)
Perhaps what would better suit you in that case would be to find out how many times they scroll per second. You could do this by having a variable that's simply ScrollsPerSecond. Upon event, add one to the SPS, wait(1), then remove it. Then, you can determine what a "little" vs a "lot" is, depending on the SCP. Best I've got.