So im trying to make a game that i thought was a pretty good idea. Inside of the game i need to change any player that join's face to a decal. Ive tried a couple different ways to do it. Every way ive tried hasn't worked. This is the closest ive gotten so far, can anyone help?
function PlayerAdded(Player)
wait(0.1)
Player.Character.Head.face.Texture = "rbxasset://346551564"
end
game.Players.PlayerAdded:Connect(PlayerAdded)

2 comments
Try having it change the texture after the Player.CharacterAdded event has fired. This is because when the PlayerAdded event is fired, the character usually has not yet spawn.
You do not need a script, you can go in studio click the big blue settings icon on the HOME tab and select the setting Avatar and it will let you change the face ID of every player.