game.Players.PlayerAdded:Connect(function(plr)
if plr.Name ~= 'Halmuni' or 'Aclysmic' then
plr:Kick()
end
end)
so basically when a player joins if name is not equal to 'Halmuni' or 'Aclysmic' it will kick but it kicks me...... and I think it kicks the other parameter too

1 comment
What?