local flag1 = game.Workspace.Flags.Flag1
local flag2 = game.Workspace.Flags.Flag2
local flag3 = game.Workspace.Flags.Flag3
local flag4 = game.Workspace.Flags.Flag4
flag1.CurrentOwner.Changed:connect(function()
if flag1.CurrentOwner.Value == BrickColor.new("Bright blue") then
game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
end
elseif flag1.CurrentOwner.Value == BrickColor.new("Bright red") then
game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
end
elseif flag1.CurrentOwner.Value == BrickColor.new("Fossil") then
game.StarterGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag1.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
end
end
end)
flag2.CurrentOwner.Changed:connect(function()
if flag2.CurrentOwner.Value == BrickColor.new("Bright blue") then
game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
end
elseif flag2.CurrentOwner.Value == BrickColor.new("Bright red") then
game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
end
elseif flag2.CurrentOwner.Value == BrickColor.new("Fossil") then
game.StarterGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag2.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
end
end
end)
flag3.CurrentOwner.Changed:connect(function()
if flag3.CurrentOwner.Value == BrickColor.new("Bright blue") then
game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
end
elseif flag3.CurrentOwner.Value == BrickColor.new("Bright red") then
game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
end
elseif flag3.CurrentOwner.Value == BrickColor.new("Fossil") then
game.StarterGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag3.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
end
end
end)
flag4.CurrentOwner.Changed:connect(function()
if flag4.CurrentOwner.Value == BrickColor.new("Bright blue") then
game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(85/255, 170/255, 255/255)
end
elseif flag4.CurrentOwner.Value == BrickColor.new("Bright red") then
game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(255/255, 80/255, 80/255)
end
elseif flag4.CurrentOwner.Value == BrickColor.new("Fossil") then
game.StarterGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
for i, players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.SpawnGui.Frame.Flag4.BackgroundColor3 = Color3.new(207/255, 207/255, 207/255)
end
end
end)
Error: SpawnGui is not a valid member of PlayerGui
It's inside ServerScriptService

2 comments
This is an issue I've been having trouble with lately as well, the server cannot see the contents of PlayerGui. Only the client can, therefore you will need to use a localscript to change the GUI.
Ah, I see, that might be a larger problem to me than expected, I'm bad at remote :/