around line 55 it errors
local player = game.Players.LocalPlayer
local character = player.Character
local items = {}
local buttons = {}
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) --sets this to false I already knew that lmao
function search(location)
for i,v in pairs(location:GetChildren()) do -- Find all the children
if v:isA('Tool') then -- If V is a Tool while looping
table.insert(items,v) -- insert all tools
end
end
end
function refresh()
for i,v in pairs(buttons) do
v:Destroy()
end
for i,v in pairs(items) do
local button = script.Sample:Clone()
button.Name = v.Name
button.LayoutOrder = i
button.Parent = script.Parent.Handler
button.Image = v.TextureId
table.insert(buttons,button)
button.MouseButton1Click:Connect(function()
if script.Parent.Handler.Selected.Value == nil or script.Parent.Handler.Selected.Value ~= v then
script.Parent.ItemName.Text = v.Name -- sets v Name
script.Parent.ItemImage.Image = v.TextureId --sets image to text image
if script.Parent.Handler.Selected.Value ~= script.Parent.Handler.Equip.Value then
script.Parent.Handler.Location.Value = v.Parent
script.Parent.Equip.Text = "Equip"
elseif script.Parent.Handler.Selected.Value == script.Parent.Handler.Equip.Value then
script.Parent.Handler.Location.Value = v.Parent
script.Parent.Equip.Text = "Unequip"
end
end
end)
end
end
function backpackRefresh()
items = {}
search(character)
search(player.Backpack)
refresh()
end
backpackRefresh()
player.Backpack .ChildAdded:Connect(backpackRefresh)
player.Backpack.ChildRemoved:Connect(backpackRefresh)
-- I assume error is somewhere here
character.Backpack.ChildAdded:Connect(backpackRefresh)
character.Backpack.ChildRemoved:Connect(backpackRefresh)
it keeps giving me error

2 comments
Which line is line 55... You gave us 15 lines.
Backpack is a member of the Player instance, not the Character Model.