I've been working for a few days now but I can't seem to find a reliable way to make an unanchored object hover in the same Y axis while being able to move its X and Z axis. Or something that works like a weld but also works when one part is anchored. Any ideas?
COMMUNITY QUESTION
How to move an object across X & Z angles while keeping the Y angle locked in one position?
1 answer
Hi there,
You can try and use a loop to make sure that it stays always in the Y value you want to! I believe that some bodymovers can do so, but can also still be influenced by the player.
while true do
part.Position = Vector3.new(part.Position.X,YValue,part.Position.Z)
wait()
end
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2 comments
Thank! But i need to keep it on the same position, not orientation. (i think that was what BodyGyro did) and when i tried the script, it kind of like lagged https://gyazo.com/de446ffd68f00b2838201de06e68bdad
There you go, edited to the thing you need. And it shouldn't lag, it's just roblox's servers today.