I have a main menu User Interface that looks good in Studio, stays looking good in Studio Test mode but as soon as the screen size changes, whether that be me shortening the Studio Test screen or going into a real server and full screening, everything just messes up its position. I have everything positioned in Scale not offset as I have learned its better.
My Explorer: http://prntscr.com/lg40fb
Menu when in studio: http://prntscr.com/lg40j1
Menu in real server with bigger screen: http://prntscr.com/lg40mp
I do not have a clue as to why this is happening as everything is in scale so it should be positioning and sizing the same no matter the screen size but it's not.

9 comments
devforum.roblox.com/t/properly-scaling-main-gui/65139
Took inspiration from that gui, and tried the fixes for that as well.
can't tell what's getting messed up, they look the same other than those _| shapes
Just the positioning of the textlabels and the L shapes.
are the textboxes using right/center aligned text? that could be the issue as the larger scaled textbox will cause it to center differently
also what are the L shapes made of? are they images, two different frames, or what?
The L shapes are two different frames for each one, and ill check the textlabel aligned text. Edit: all the textlabels have center alligned text.
you (probably) want it left aligned since it's aligned left within the larger frame. for the different frames, if you put one inside the other and position it based on scale, their relative positions should stay the same across screensize.
^ for the first part: that is, the textbox is on the left of the frame. another note is that you don't need to launch it up ingame, there's an emulator under the "test" tab.