It's Maelstronomer's flip camera upside down button GUI, and I was wanting to know if it was possible to make it onTouch() and then have another brick that makes it reset to the original form.
Here are the scripts that are used (They're local scripts.)
Code 1:
rs = game:GetService("RunService")
c = game.Workspace.CurrentCamera
on=false
script.Parent.MouseButton1Down:connect(function()
on=not on
--[[if on then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed * (-1)
else
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed * (-1)
end--]]
end)
while true do
if on then
c.CoordinateFrame = c.CoordinateFrame
* CFrame.Angles(0, 0, math.rad(180))
end
rs.RenderStepped:wait()
end
Code 2:
--You can affect roll with CoordinateFrame too(it got secretly added while ago). Proof:
rs = game:GetService("RunService")
t = 0
lastTick = tick()
rotation = 0
while true do
local dt = tick() - lastTick
rotation = rotation+math.rad(10*dt)
game.Workspace.CurrentCamera.CoordinateFrame = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(0, 0, rotation)
lastTick = tick()
rs.RenderStepped:wait()
end
