So i'm trying to do 2 things here: First, i wanna make a part look at the player's head. I've put this in a local script
local part = script.Parent
game.Players.PlayerAdded:Wait()
local player = game.Players.LocalPlayer
part.ClickDetector.MouseClick:Connect(function()
while wait(0.15) do
part.CFrame = CFrame.new(part.Position, player.Character.Head.Position);
end
end)
.
local part = script.Parent
game.Players.PlayerAdded:Wait()
local player = game.Players.LocalPlayer
while wait(0.15) do
part.CFrame = CFrame.new(part.Position, player.Character.Head.Position);
end
I've tried both scripts but the part just stays the same when i run them.
Also, another thing is how can i make a part look at the pidection the player is facing?
For example, if the player is looking towards positive Z,the part should also look towards positive Z.
I've tried using part.CFrame.LookVector = character.Head.CFrame.LookVector (character and part are defined ofcourse) but it didn't work.
Thanks is advance!

4 comments
you cant define LookVector to something
a localscript will not execute in workspace, so you either need to make this a localscript in a valid location for localscripts and change the part variable OR change LocalPlayer to an actual player & make it a serverscript instead
The choice depends on whether you want the part to replicate it's movements or not
Don't use wait() as your loop's condition; it abuses a hack. But I'd recommend doing it client sided as if you do this server sided, part movement can get really laggy. The movement should be processed on the client's end.