I'm trying to set up a collision group between a door, which is a model with various parts in it, and players. How can I index/reference a BasePart within a player?
local PhysicsService = game:GetService("PhysicsService")
local doorGroup = "DoorGroup"
local playerGroup = "playerGroup"
PhysicsService:CreateCollisionGroup(doorGroup)
PhysicsService:CreateCollisionGroup(playerGroup)
local door = game.Workspace.DoorModel.Part1
local player = -- needs to reference a BasePart in a player
PhysicsService:SetPartCollisionGroup(door, doorGroup)
PhysicsService:SetPartCollisionGroup(player, playerGroup)
PhysicsService:CollisionGroupSetCollidable(doorGroup, playerGroup, false)
