I'm trying to find a good way to size text on the Y axis beforehand. I used textservice but it gives me inaccurate numbers. I put the x size for textservice and the max Y if that is the problem. Is there any way to autosize?
local newsize = game:GetService("TextService"):GetTextSize(v[1], 20, Enum.Font.SourceSans, Vector2.new(xsize_limit_put_nil_to_make_unlimited,2147483583)).X;

3 comments
^ what even is that. just change the Y to UDim2.new(0,0,0.1,0) instead of UDim2.new(0,0,0,10)
That is what I used for the text sizer the parameter "xsize_limit_put_nil_to_make_unlimited" is the max X and the script is suppose to calculate Y axis
Also what is that scale suppose to do.