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COMMUNITY QUESTION

Adding to Leaderstats On touch?

Most of the code works

debounce = true
if debounce then
	script.Parent.Transparency = 0
elseif not debounce then
	script.Parent.Transparency = .7
end

function OnHit(hit)
	if debounce == true then
        debounce = false -- prevents script to run event again.
print("All Good")
	local human = hit.Parent
	if human then
		local player = game.Players:GetPlayerFromCharacter(human)
		player.leaderstats.Speed.Value = player.leaderstat.Speed.Value+10 
		wait(5)
		 debounce = true -- allows script to run event again
		end
	end
	end
	
	script.Parent.Touched:Connect(OnHit)

Thats all the code. But this part

local human = hit.Parent
	if human then
		local player = game.Players:GetPlayerFromCharacter(human)
		player.leaderstats.Speed.Value = player.leaderstat.Speed.Value+10 
		

GetPlayerFromCharacter to Change Speed

1 answer

Oh I fixed it

debounce = true
if debounce then
	script.Parent.Transparency = 0
elseif not debounce then
	script.Parent.Transparency = 1
end

function OnHit(hit)
	if hit.ClassName == "Part" then
	if debounce == true then
        debounce = false -- prevents script to run event again.
			print("All Good")
		 if hit.Parent then
			local player = game.Players:GetPlayerFromCharacter(hit.Parent);
			print("Me too")
    		if player then
				player.leaderstats.Speed.Value = player.leaderstats.Speed.Value+10
				print("Yes")
				print(player.leaderstats.Speed.Value)
				wait(5)
			 	debounce = true -- allows script to run event again
		else
			print ("No")
			local a = hit.Parent.Parent
			local player2 = game.Players:GetPlayerFromCharacter(a)
			player2.leaderstats.Speed.Value = player2.leaderstats.Speed.Value+10
			print(player2.leaderstats.Speed.Value)
			wait(5)
			debounce = true
				end 
			end
		end
	end
end
	
	script.Parent.Touched:Connect(OnHit)

Even if it returns No then it will still work

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