I have a while 1 do loop, and I need to check if player is in certain area. I've tried Touched and TouchEnded, but this returns a bunch of messages when a player steps. I don't want it! Can I do something like this?
while 1 do
if (plr.IsInRegion == "region") then
print("This message is printed out every 1 second IF player is in region.")
end
wait(1)
end
Setting something like this:
part.Touched:Connect(function()
--Here setting variables to make loop go through
end)
is not effective, as this sets it to true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false/true/false when player steps over and over and it's just a fact of random what is choosed.

2 comments
you can use region3
Why is 1 your condition?