I'm trying to make an advanced SCP-106 from scp, and to do this I want him to retreat to his pocket dimension if his health is low enough. But I ran into some issues.
- Doesn't respond to low health.
- When health is low enough (I set his humanoid health) he is anchored.
I'm not sure if these are the only issues since I can't test it further.
local hum = script.Parent.Humanoid
local health = hum.Health
local dim = workspace.PocketDimension
local tele = workspace.PocketDimension.HumanoidRootPart
local humroot = hum.Parent.HumanoidRootPart
local sink = hum.Parent.Head.Sink
local kneel = hum.Parent.Head.Kneel
if hum.Health <= 25 then
sink:Play()
humroot.Anchored = true
for i = 1,200 do
humroot.CFrame = CFrame.new(humroot.Position-.05)
wait()
end
wait(7.7)
humroot.CFrame = CFrame.new(workspace.PocketDimension.HumanoidRootPart.Position)
humroot.Anchored = false
kneel:play()
if hum.Health >= 26 then
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Arrive:Play()
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.SurfaceLight.Enabled = true
for i =1,20 do
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Decal.Transparency = script.Parent.Parent.OLDMANARRIVE.Decal.Transparency - .05
wait(.05)
end
humroot.CFrame = CFrame.new(hum.Parent.Parent.Parent.Parent.HumanoidRootPart.Position)
wait(.2)
wait(10)
for i=1,20 do
wait(.05)
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Decal.Transparency = script.Parent.Parent.OLDMANARRIVE.Decal.Transparency + .05
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.SurfaceLight.Enabled = false
end
end
end
UPDATED SCRIPT:
*I fixed Y-Axis movement, but it still doesn't work correctly.
local hum = script.Parent.Humanoid
local health = hum.Health
local dim = workspace.PocketDimension
local tele = workspace.PocketDimension.HumanoidRootPart
local humroot = hum.Parent.HumanoidRootPart
local sink = hum.Parent.Head.Sink
local kneel = hum.Parent.Head.Kneel
hum.HealthChanged:Connect(function()
if hum.Health <= 25 then
sink:Play()
humroot.Anchored = true
for i = 1,200 do
humroot.CFrame = CFrame.new(humroot.Position.Y-.5)
wait()
end
wait(7.7)
humroot.CFrame = CFrame.new(workspace.PocketDimension.HumanoidRootPart.Position)
humroot.Anchored = false
kneel:play()
if hum.Health >= 26 then
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Arrive:Play()
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.SurfaceLight.Enabled = true
for i =1,20 do
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Decal.Transparency = script.Parent.Parent.OLDMANARRIVE.Decal.Transparency - .05
wait(.05)
end
humroot.CFrame = CFrame.new(hum.Parent.Parent.Parent.Parent.HumanoidRootPart.Position)
wait(.2)
wait(10)
for i=1,20 do
wait(.05)
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.Decal.Transparency = script.Parent.Parent.OLDMANARRIVE.Decal.Transparency + .05
hum.Parent.Parent.Parent.Parent.OLDMANARRIVE.SurfaceLight.Enabled = false
end
end
end
end)
