I have a server script that plays and stops music. The problem is that the change on the server does not replicate to the clients. This is the code snippet:
game.SoundService["Sound Track"].Fight:Stop()
game.SoundService["Sound Track"].Build:Play()
This actually works just once, but then stops working. Any reason why it doesn't replicate?

2 comments
place the sounds in workspace and test if it works
da hecc it works in workspace wot