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COMMUNITY QUESTION

Sound Gets Changed on The Server, Not on Clients?

I have a server script that plays and stops music. The problem is that the change on the server does not replicate to the clients. This is the code snippet:

game.SoundService["Sound Track"].Fight:Stop()
game.SoundService["Sound Track"].Build:Play()

This actually works just once, but then stops working. Any reason why it doesn't replicate?

2 comments

1

place the sounds in workspace and test if it works

0

da hecc it works in workspace wot

1 answer

Use a script and put a local function in it maybe

Try this

local function Play()
	game.SoundService["Sound Track"].Fight:Stop()
	game.SoundService["Sound Track"].Build:Play()
end

Dont know if it will work Just a quick thing i thought of

1 comment

0

That wouldn't make a difference

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