I'm still working on my speed detector, it was working fine, but since I started working on the orienting with vehicle, it started having an issue with stopping after a stud or two instead of doing the full ray. https://gyazo.com/ba1f1dca5f391e299b8fd6ebf628e351
function Speedcheck()
local ray = Ray.new(tool.CFrame.Position, script.Parent.CFrame.LookVector)
local part, position = workspace:FindPartOnRay(ray, tool)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
print(position)
print(distance)
local speed = part.Velocity.Magnitude
script.Parent.Parent.S1.SurfaceGui.TextBox.Text = string.sub(part.Velocity.Magnitude,1,3)
end

1 comment
also formfactor is deprecated, you can just not use it